In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
Carl is a life long gamer with experience covering a variety of stories in the industry. He has worked for several gaming websites, enjoying every second of it. When he isn’t writing, he’s playing ...
Speaking of commonly used items… it’s time to talk about guns. There’s plenty of shooting in Alyx, so Valve spent lots of time building detailed and interactive weapons. Again, shooting and reloading ...